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It's a simple game with a fairly satisfying play loop. There's no story, despite the game page hinting at a mystery. You just go through a broken station, with a number of floors that varies depending on what difficulty level you choose, and fix the rooms.

The instructions are vague about a few things, such as how to repair the rooms themselves. You're just supposed to use the repair gun while in the room, and no repair percentage will appear unless there's a device in the room and you're facing it. The win condition is also just to repair all rooms, so supplying them with air is unnecessary to win. These are things you learn after a round or two, but for a while I thought you couldn't fix rooms without devices in them! You also have to find a weirdly specific point on devices to fix them but that's not too much of a problem, just makes fixing a bit finicky.

It hasn't got a lot of content, but it's a good time waster! It's the sort of game that's good to play while listening to a podcast, challenging enough to be fun but simple enough that you can focus on something else too.

Thank you for the kind words! I made this years ago, but it's always nice to see someone having a nice afternoon with the game! <3

This is neat! The gameplay is pretty simple - and I feel as though the difficulty becomes trivial once you've got a medbay and a supply locker on any floor with air - but simply running around the station gradually repairing more and more of it is very satisfying all the same.

One really minor quibble: I notice that the resupply sound plays while you're standing near a locker, but your repair gun doesn't replenish unless you're also looking at it.

Yeah, I feel like most of the game is the learning curve, in retrospect. I suspect that folks that are not interested in a grind will play the easier generated levels and move on. I will note that the hardest mode disables the map - but then it becomes a test of memory.

Regardless, I'm glad you like it! Thanks for the comment!

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Played a few rounds and I like it. It has a mix of strategy, since you have to decide which devices to fix and when, and action, when you have to run through several airless rooms to reach a white one before you suffocate. Every room of electricity generators was a lifesaver. There's a bit of an annoying bug where some sounds would play at inappropiate times (the Medibay healing sound playing when I'm in front of an air generator, for example), but I overall enjoyed the experience. It's very promising.

PS: i'm blue, da ba dee da ba die...

Thank you very much, I'm glad you liked it!

Got any videos of the gameplay?


A fellow made a video about the game a few years ago:

He didn't like the game game at first, so I thought it was a pretty nice video.