Bootcamp Update!
v990 [77df05d] -> v1014 [9fd9fb8]
Howdy everyone, @josefnpat here!
We've been chugging along, and this time we're trying to make the on-boarding process a lot easier! We now have a full training game mode!
This game mode has been painstakingly put together so that it's easier for you to learn, and easier for us to demo! We've even done a few demos already, and it works really well!
We also have a few other highly requested features (like select all civilian/military units) but we've also added more Quality of life features, and we've even started adding documentation for some of the more advanced features we have to offer.
As always, we're inspired by your feedback, good or bad! Please don't hesitate to contact us!
Here's the full changelog:
New Features
* Adding Training game mode!
* Adding F1 key for selecting all Civilian units.
* Adding F2 key for selecting all Military units.
* Adding a stroke around currently selected research item.
* Spawn locations are now dynamically calculated to keep the players on the map on spawn for smaller maps.
* Adding an IP button that shows WAN and LAN addresses for easy connections.
* Adding a help button in multiplayer that links to the multiplayer wiki page.
Bugs and Optimizations
* Ships will stop spawning in Survival when the player loses.
* Cargo check system reduced from N^2 to N calls.
* Fixed fade of game name in client in for players who exit before animation is complete.
* Disabling buttons from game while lobby is showing.
Files
Get RogueCraft Squadron
RogueCraft Squadron
A Real-Time Strategy space adventure with Rougelike elements
Status | Released |
Author | josefnpat |
Genre | Strategy |
Tags | Co-op, Multiplayer, PvP, Real time strategy, Roguelike, Space |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Final Reckoning UpdateSep 25, 2019
- Survival Update!Apr 05, 2019
- Dev Log #4Nov 01, 2018
- Dev log #3: Almost there!Oct 07, 2018
- Devlog 2Mar 12, 2018
- Devlog 1Mar 05, 2018
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